Quick video showing what the skulls look like in VR (or closer to it anyway!).
Saturday, September 24, 2016
Friday, September 23, 2016
Binary Star
This was sculpted in VR using Oculus Medium. I also did a little bit of color correction/cropping in Photoshop.
Thursday, September 22, 2016
Day of the Devs 2016!
Every year, I do some new images to promote Double Fine and iam8bit's indie game festival, Day of the Devs. This year I did an arcade cabinet that features the logo from previous years in the monitor. Maya + Photoshop.
Monday, September 12, 2016
Skull 4
Another skull experiment. This one started in VR with TiltBrush, then went into Marmoset Toolbag for lighting/materials/rendering, then everything was vomited into Photoshop for painting/comping/color grading.