Tuesday, October 25, 2016
Skullz and Marmoset3
Just a quick rendering/lighting experiment using the Beta of Marmoset 3 and the "Binary Star" sculpt I did in Oculus Medium. Lots of fun.
Sunday, October 09, 2016
Nuclear Yawn on Sketchfab
First attempt to put a model on sketchfab. You can rotate, zoom, pan around.
by lpetty
on Sketchfab
Saturday, October 08, 2016
Saturday, September 24, 2016
Friday, September 23, 2016
Binary Star
This was sculpted in VR using Oculus Medium. I also did a little bit of color correction/cropping in Photoshop.
Thursday, September 22, 2016
Day of the Devs 2016!
Every year, I do some new images to promote Double Fine and iam8bit's indie game festival, Day of the Devs. This year I did an arcade cabinet that features the logo from previous years in the monitor. Maya + Photoshop.
Monday, September 12, 2016
Skull 4
Another skull experiment. This one started in VR with TiltBrush, then went into Marmoset Toolbag for lighting/materials/rendering, then everything was vomited into Photoshop for painting/comping/color grading.
Monday, September 05, 2016
Saturday, August 27, 2016
Green 80's Skull
Another skull! I used similar processes as the Exploding Skull. Which is to say, a bunch of Zbrush, After Effects, and Photoshop.
Sunday, August 21, 2016
Exploding Skull
Random piece of exploding skull art for a nice Sunday afternoon. Used a pretty random process with a strange mashup with of 2D and 3D tools.
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