A few images I created recently inspired by 2020.
Wednesday, September 02, 2020
Friday, December 27, 2019
Friday, November 29, 2019
Thursday, October 24, 2019
Thursday, September 26, 2019
Monday, September 23, 2019
Cave Statue
Wednesday, September 18, 2019
The Cracked Lands
A concept of the Cracked Lands for the video game RAD. RAD is set in a post-post apocalyptic world where two different civilizations were wiped out several hundred years apart, leaving behind sedimentary layers of both cultures. The remnants of the Ancients are half-buried in the craggy depths of the Fall, while the temple-like structures of the Menders are positioned above, still coursing with residual energy.
Friday, August 23, 2019
Early RAD concept sculpts
I did these concept sculpts during the pre-production phase of RAD in 2017. They were sculpted in VR using an early version of Oculus Medium, textured in Substance Painter, and then loved in Photoshop.
Labels:
character,
concept art video game,
science fiction,
vr
Saturday, June 29, 2019
Mender Tower
This concept piece that I did for the video game RAD was chosen to be part of the 2019 Into the Pixel art exhibition. https://www.intothepixel.com
Tuesday, January 01, 2019
Wednesday, December 26, 2018
Saturday, November 24, 2018
Sunday, September 23, 2018
Sunday, September 02, 2018
Monday, July 02, 2018
Funky Ship
I modeled this ship in the new version of Tiltbrush, then exported and rendered it in Toolbag, and then spent some time loving it in Photoshop. I didn't have anything in mind when I started this piece other than a "Berkey-inspired spaceship".
Monday, March 12, 2018
Random Mech/Robot Thing
Saturday, February 03, 2018
Headlander early visual development
This image was from the early days of Headlander's visual development. I never finished the piece (I got busy with a million other things!), but it was a first stab at a visual direction for the Luna Citadel (a.ka. Moon Base). We still kept some of these brutalist/draconian shapes in the final visual direction.
Saturday, December 30, 2017
Wired
Last image for 2017! Sculpted in VR using Oculus Medium, rendered in Marmoset Toolbag, and painted in Photoshop.
Wednesday, December 27, 2017
Sunday, December 10, 2017
Absolute Darkness Cover
I did this image for the cover of "Disaster Awaits" by Absolute Darkness. It was a lot of fun to make! Made using Oculus Medium, Marmoset Toolbag and Photoshop.
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