Wednesday, September 02, 2020

Sheltered

 A few images I created recently inspired by 2020.




Friday, December 27, 2019

Twins


An image I created based on a dream. This was made using Oculus Medium, Blender, and Photoshop. 

Friday, November 29, 2019

Thursday, October 24, 2019

The Devoured Expanse


An early concept for the third biome in RAD.

Thursday, September 26, 2019

Self Portrait 2019


It's time again for my annual birthday self portrait. Thanks, 2019.

Monday, September 23, 2019

Cave Statue




 Concept art created for the game RAD. This statue is found in secret cave area, embedded in a rock wall.


Wednesday, September 18, 2019

The Cracked Lands



A concept of the Cracked Lands for the video game RAD. RAD is set in a post-post apocalyptic world where two different civilizations were wiped out several hundred years apart, leaving behind sedimentary layers of both cultures. The remnants of the Ancients are half-buried in the craggy depths of the Fall, while the temple-like structures of the Menders are positioned above, still coursing with residual energy.

Friday, August 23, 2019

Early RAD concept sculpts



I did these concept sculpts during the pre-production phase of RAD in 2017. They were sculpted in VR using an early version of Oculus Medium, textured in Substance Painter, and then loved in Photoshop. 

Saturday, June 29, 2019

Mender Tower

This concept piece that I did for the video game RAD was chosen to be part of the 2019 Into the Pixel art exhibition. https://www.intothepixel.com




Tuesday, January 01, 2019

Last doodles of 2018




Last doodles of 2018 using Posca & Brush Pens! Happy New Year!

Wednesday, December 26, 2018

Gonner





I did Key Art for the Gonner video game. Check the game out here: http://www.gonnergame.com/

Saturday, November 24, 2018

Strange Mount

A little random post-apocalyptic mount doodled on the Ipad Pro using Procreate.

Sunday, September 23, 2018

Sunday, September 02, 2018

Sci Fi Duo


A doodle on my iPad, using Clip Studio. Vaguely Dune inspired.

Monday, July 02, 2018

Funky Ship


I modeled this ship in the new version of Tiltbrush, then exported and rendered it in Toolbag, and then spent some time loving it in Photoshop. I didn't have anything in mind when I started this piece other than a "Berkey-inspired spaceship".

Monday, March 12, 2018

Random Mech/Robot Thing


It's March and I guess some people are drawing robots? I had a few hours to get into Oculus Medium this weekend and made this -- sculpted in Medium, textured in Substance Painter, rendered in Marmoset Toolbag.

Saturday, February 03, 2018

Headlander early visual development




This image was from the early days of Headlander's visual development. I never finished the piece (I got busy with a million other things!), but it was a first stab at a visual direction for the Luna Citadel (a.ka. Moon Base). We still kept some of these brutalist/draconian shapes in the final visual direction. 

Saturday, December 30, 2017

Wired


Last image for 2017! Sculpted in VR using Oculus Medium, rendered in Marmoset Toolbag, and painted in Photoshop.

Wednesday, December 27, 2017

SCA Armor, a Wooden Stake, and the Council of Three


It must mean more Pettyland cards. Happy end of 2017.

Sunday, December 10, 2017

Absolute Darkness Cover


I did this image for the cover of "Disaster Awaits" by Absolute Darkness. It was a lot of fun to make! Made using Oculus Medium, Marmoset Toolbag and Photoshop.