Showing posts with label vr. Show all posts
Showing posts with label vr. Show all posts
Friday, December 27, 2019
Friday, August 23, 2019
Early RAD concept sculpts
I did these concept sculpts during the pre-production phase of RAD in 2017. They were sculpted in VR using an early version of Oculus Medium, textured in Substance Painter, and then loved in Photoshop.
Labels:
character,
concept art video game,
science fiction,
vr
Monday, July 02, 2018
Funky Ship
I modeled this ship in the new version of Tiltbrush, then exported and rendered it in Toolbag, and then spent some time loving it in Photoshop. I didn't have anything in mind when I started this piece other than a "Berkey-inspired spaceship".
Subscribe to:
Posts (Atom)



