Friday, August 23, 2019
Early RAD concept sculpts
I did these concept sculpts during the pre-production phase of RAD in 2017. They were sculpted in VR using an early version of Oculus Medium, textured in Substance Painter, and then loved in Photoshop.
Labels:
character,
concept art video game,
science fiction,
vr
Saturday, June 29, 2019
Mender Tower
This concept piece that I did for the video game RAD was chosen to be part of the 2019 Into the Pixel art exhibition. https://www.intothepixel.com
Tuesday, January 01, 2019
Wednesday, December 26, 2018
Saturday, November 24, 2018
Sunday, September 23, 2018
Sunday, September 02, 2018
Monday, July 02, 2018
Funky Ship
I modeled this ship in the new version of Tiltbrush, then exported and rendered it in Toolbag, and then spent some time loving it in Photoshop. I didn't have anything in mind when I started this piece other than a "Berkey-inspired spaceship".
Monday, March 12, 2018
Random Mech/Robot Thing
Saturday, February 03, 2018
Headlander early visual development
This image was from the early days of Headlander's visual development. I never finished the piece (I got busy with a million other things!), but it was a first stab at a visual direction for the Luna Citadel (a.ka. Moon Base). We still kept some of these brutalist/draconian shapes in the final visual direction.
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