Friday, August 23, 2019

Early RAD concept sculpts



I did these concept sculpts during the pre-production phase of RAD in 2017. They were sculpted in VR using an early version of Oculus Medium, textured in Substance Painter, and then loved in Photoshop. 

Saturday, June 29, 2019

Mender Tower

This concept piece that I did for the video game RAD was chosen to be part of the 2019 Into the Pixel art exhibition. https://www.intothepixel.com




Tuesday, January 01, 2019

Last doodles of 2018




Last doodles of 2018 using Posca & Brush Pens! Happy New Year!

Wednesday, December 26, 2018

Gonner





I did Key Art for the Gonner video game. Check the game out here: http://www.gonnergame.com/

Saturday, November 24, 2018

Strange Mount

A little random post-apocalyptic mount doodled on the Ipad Pro using Procreate.

Sunday, September 23, 2018

Sunday, September 02, 2018

Sci Fi Duo


A doodle on my iPad, using Clip Studio. Vaguely Dune inspired.

Monday, July 02, 2018

Funky Ship


I modeled this ship in the new version of Tiltbrush, then exported and rendered it in Toolbag, and then spent some time loving it in Photoshop. I didn't have anything in mind when I started this piece other than a "Berkey-inspired spaceship".

Monday, March 12, 2018

Random Mech/Robot Thing


It's March and I guess some people are drawing robots? I had a few hours to get into Oculus Medium this weekend and made this -- sculpted in Medium, textured in Substance Painter, rendered in Marmoset Toolbag.

Saturday, February 03, 2018

Headlander early visual development




This image was from the early days of Headlander's visual development. I never finished the piece (I got busy with a million other things!), but it was a first stab at a visual direction for the Luna Citadel (a.ka. Moon Base). We still kept some of these brutalist/draconian shapes in the final visual direction.