Thursday, September 26, 2019
Monday, September 23, 2019
Wednesday, September 18, 2019
A concept of the Cracked Lands for the video game RAD. RAD is set in a post-post apocalyptic world where two different civilizations were wiped out several hundred years apart, leaving behind sedimentary layers of both cultures. The remnants of the Ancients are half-buried in the craggy depths of the Fall, while the temple-like structures of the Menders are positioned above, still coursing with residual energy.
Friday, August 23, 2019
I did these concept sculpts during the pre-production phase of RAD in 2017. They were sculpted in VR using an early version of Oculus Medium, textured in Substance Painter, and then loved in Photoshop.