Tuesday, October 25, 2016

Skullz and Marmoset3

Just a quick rendering/lighting experiment using the Beta of Marmoset 3 and the "Binary Star" sculpt I did in Oculus Medium. Lots of fun.

Sunday, October 09, 2016

Nuclear Yawn on Sketchfab

First attempt to put a model on sketchfab. You can rotate, zoom, pan around.

    Nuclear Yawn
    by lpetty
    on Sketchfab

Saturday, October 08, 2016

Nuclear Yawn

Did some sketching in VR using Tilt Brush. Happy times as usual.

Saturday, September 24, 2016

Binary Star VR Video

Quick video showing what the skulls look like in VR (or closer to it anyway!).

Friday, September 23, 2016

Binary Star

This was sculpted in VR using Oculus Medium. I also did a little bit of color correction/cropping in Photoshop.

Thursday, September 22, 2016

Day of the Devs 2016!

Every year, I do some new images to promote Double Fine and iam8bit's indie game festival, Day of the Devs. This year I did an arcade cabinet that features the logo from previous years in the monitor. Maya + Photoshop.

Monday, September 12, 2016

Skull 4

Another skull experiment. This one started in VR with TiltBrush, then went into Marmoset Toolbag for lighting/materials/rendering, then everything was vomited into Photoshop for painting/comping/color grading.

Monday, September 05, 2016

Pink Double Skull

Another skull! This one went through Tilt Brush (VR drawing app), Zbrush, Maya and Photoshop.

Saturday, August 27, 2016

Green 80's Skull

Another skull! I used similar processes as the Exploding Skull. Which is to say, a bunch of  Zbrush, After Effects, and Photoshop. 

Sunday, August 21, 2016

Exploding Skull

Random piece of exploding skull art for a nice Sunday afternoon. Used a pretty random process with a strange mashup with of 2D and 3D tools.