Every year, I do some new images to promote Double Fine and iam8bit's indie game festival, Day of the Devs. This year I did an arcade cabinet that features the logo from previous years in the monitor. Maya + Photoshop.
Another skull experiment. This one started in VR with TiltBrush, then went into Marmoset Toolbag for lighting/materials/rendering, then everything was vomited into Photoshop for painting/comping/color grading.
I've been messing around with sculpting in Medium, a VR sculpting tool from Oculus. Its not out yet, but I've been lucky enough to test it out and its pretty amazing. Haven't had a ton of time yet on it yet, but here are some images from a lil' demon head I sculpted/painted in it.