Monday, September 23, 2019
Cave Statue
Wednesday, September 18, 2019
The Cracked Lands
A concept of the Cracked Lands for the video game RAD. RAD is set in a post-post apocalyptic world where two different civilizations were wiped out several hundred years apart, leaving behind sedimentary layers of both cultures. The remnants of the Ancients are half-buried in the craggy depths of the Fall, while the temple-like structures of the Menders are positioned above, still coursing with residual energy.
Friday, August 23, 2019
Early RAD concept sculpts
I did these concept sculpts during the pre-production phase of RAD in 2017. They were sculpted in VR using an early version of Oculus Medium, textured in Substance Painter, and then loved in Photoshop.
Labels:
character,
concept art video game,
science fiction,
vr
Saturday, June 29, 2019
Mender Tower
This concept piece that I did for the video game RAD was chosen to be part of the 2019 Into the Pixel art exhibition. https://www.intothepixel.com
Tuesday, January 01, 2019
Wednesday, December 26, 2018
Saturday, November 24, 2018
Sunday, September 23, 2018
Sunday, September 02, 2018
Monday, July 02, 2018
Funky Ship
I modeled this ship in the new version of Tiltbrush, then exported and rendered it in Toolbag, and then spent some time loving it in Photoshop. I didn't have anything in mind when I started this piece other than a "Berkey-inspired spaceship".
Subscribe to:
Posts (Atom)














